hlcsg v3.4 VL34 64-bit (Aug 17 2015) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\mostfa\VALVE_~1\tools\HLCSG_~1.EXE "C:\Games\Counter-Strike WaRzOnE\cstrike\maps\zm_fox_reborn" Arguments: "C:\Games\Counter-Strike WaRzOnE\cstrike\maps\zm_fox_reborn" -low -wadautodetect Entering C:\Games\Counter-Strike WaRzOnE\cstrike\maps\zm_fox_reborn.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] convert game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.02 seconds) CSGBrush: (0.10 seconds) - Warning: Larger than expected texture (697132 bytes): 'PROTO' Using Wadfile: \mostfa\condition-zero\cstrike\torntextures.wad - Contains 4 used textures, 12.50 percent of map (162 textures in wad) Using Wadfile: \mostfa\condition-zero\cstrike\zm_fox_reborn.wad - Contains 20 used textures, 62.50 percent of map (22 textures in wad) Using Wadfile: \mostfa\condition-zero\cstrike\cs_havana.wad - Contains 1 used texture, 3.13 percent of map (122 textures in wad) Using Wadfile: \mostfa\condition-zero\cstrike\de_airstrip.wad - Contains 6 used textures, 18.75 percent of map (69 textures in wad) Using Wadfile: \mostfa\condition-zero\cstrike\de_piranesi.wad - Contains 1 used texture, 3.13 percent of map (160 textures in wad) Wad files required to run the map: "torntextures.wad;zm_fox_reborn.wad;cs_havana.wad;de_airstrip.wad;de_piranesi.wad;" Texture usage is at 5.86 mb (of 32.00 mb MAX) 0.32 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL34 64-bit (Aug 17 2015) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\mostfa\VALVE_~1\tools\HLBSP_~1.EXE "C:\Games\Counter-Strike WaRzOnE\cstrike\maps\zm_fox_reborn" Arguments: "C:\Games\Counter-Strike WaRzOnE\cstrike\maps\zm_fox_reborn" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 418 (0.03 seconds) BSP generation successful, writing portal file 'C:\Games\Counter-Strike WaRzOnE\cstrike\maps\zm_fox_reborn.prt' SolidBSP [hull 1] 290 (0.02 seconds) SolidBSP [hull 2] 300 (0.02 seconds) SolidBSP [hull 3] 426 (0.03 seconds) Reduced 1714 clipnodes to 1632 Reduced 176 texinfos to 170 Reduced 32 texdatas to 32 (1412 bytes to 1412) Reduced 2392 planes to 973 FixBrinks: Increased 1632 clipnodes to 1632. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 41/512 2624/32768 ( 8.0%) planes 973/32768 19460/655360 ( 3.0%) vertexes 5013/65535 60156/786420 ( 7.6%) nodes 665/32767 15960/786408 ( 2.0%) texinfos 170/32767 6800/1310680 ( 0.5%) faces 3744/65535 74880/1310700 ( 5.7%) * worldfaces 3107/32768 0/0 ( 9.5%) clipnodes 1632/32767 13056/262136 ( 5.0%) leaves 497/32760 13916/917280 ( 1.5%) * worldleaves 248/8192 0/0 ( 3.0%) marksurfaces 4013/65535 8026/131070 ( 6.1%) surfedges 17490/512000 69960/2048000 ( 3.4%) edges 8746/256000 34984/1024000 ( 3.4%) texdata [variable] 1412/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 8019/2097152 ( 0.4%) * AllocBlock 38/64 0/0 (59.4%) 32 textures referenced === Total BSP file data space used: 329253 bytes === Wad files required to run the map: "torntextures.wad;zm_fox_reborn.wad;cs_havana.wad;de_airstrip.wad;de_piranesi.wad;" 0.52 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL34 64-bit (Aug 17 2015) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\mostfa\VALVE_~1\tools\HLVIS_~1.EXE "C:\Games\Counter-Strike WaRzOnE\cstrike\maps\zm_fox_reborn" Arguments: "C:\Games\Counter-Strike WaRzOnE\cstrike\maps\zm_fox_reborn" -low 248 portalleafs 747 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.03 seconds) LeafThread: (1.56 seconds) average leafs visible: 98 g_visdatasize:7287 compressed from 7688 1.62 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL34 64-bit (Aug 17 2015) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\mostfa\VALVE_~1\tools\HLRAD_~1.EXE "C:\Games\Counter-Strike WaRzOnE\cstrike\maps\zm_fox_reborn" Arguments: "C:\Games\Counter-Strike WaRzOnE\cstrike\maps\zm_fox_reborn" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global texlight gap [ 0.000 ] [ 0.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Games\Counter-Strike WaRzOnE\cstrike\maps\zm_fox_reborn.wa_ 32 textures referenced Reading texlights from 'C:\mostfa\VALVE_~1\tools\lights.rad' 2 opaque models 20 opaque faces 3744 faces Create Patches : 31948 base patches 137656 square feet [19822480.00 square inches] 1 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (5.21 seconds) BuildFacelights: (28.62 seconds) BuildVisLeafs: (11.56 seconds) visibility matrix : 43.8 megs MakeScales: (27.34 seconds) Transfer Lists : 68302306 : 68.30M transfers Indices : 15317172 : 14.61M bytes Data : 136690493 : 130.36M bytes Bounce 1 GatherLight: (0.85 seconds) Bounce 2 GatherLight: (0.95 seconds) Bounce 3 GatherLight: (0.86 seconds) Bounce 4 GatherLight: (0.98 seconds) Bounce 5 GatherLight: (0.98 seconds) Bounce 6 GatherLight: (1.10 seconds) Bounce 7 GatherLight: (0.82 seconds) Bounce 8 GatherLight: (0.78 seconds) CreateTriangulations: (0.36 seconds) AddPatchLights: (12.47 seconds) FinalLightFace: (0.04 seconds) 94.64 seconds elapsed [1m 34s] ----- END hlrad -----