"floodgate_alarmbell_loop" { "channel" "CHAN_STATIC" "volume" "0" "pitch" "0" "soundlevel" "SNDLVL_NONE" "wave" "ambient/alarms/alarm1.wav" } "floodgate_klaxon" { "channel" "CHAN_STATIC" "volume" "0" "pitch" "0" "soundlevel" "SNDLVL_NONE" "wave" "ambient/alarms/klaxon1.wav" } "floodgate_move_short" { "channel" "CHAN_STATIC" "volume" "0" "pitch" "0" "soundlevel" "SNDLVL_NONE" "wave" "ambient/machines/floodgate_move_short1.wav" } "Doors.Move16" { "channel" "CHAN_BODY" "volume" "0" "pitch" "0" "soundlevel" "SNDLVL_NONE" "wave" "ambient/machines/wall_move4.wav" } "Forklift.Move" { "channel" "CHAN_STATIC" "volume" "0" "pitch" "0" "soundlevel" "SNDLVL_NONE" "wave" "ambient/machines/forklift.wav" } "Zombie.ClawScrape" { "channel" "CHAN_STATIC" "volume" "0" "pitch" "0" "soundlevel" "SNDLVL_NONE" "wave" "npc/infected/hit/claw_scrape_1.wav" } "PlayerZombie.CullWarn" { "channel" "CHAN_STATIC" "volume" "0" "pitch" "0" "soundlevel" "SNDLVL_NONE" "wave" "sound/null.wav" } // -------------------------------------------------------------------- "Doors.Checkpoint.Unlock" { "volume" "1.0" "soundlevel" "SNDLVL_100dB" "pitch" "95,105" "rndwave" { "wave" "doors/CheckpointPlankRemove.wav" "wave" "doors/CheckpointPlankRemove2.wav" } } "Doors.LighthouseCheckpoint.Unlock" { "volume" "1.0" "soundlevel" "SNDLVL_100dB" "pitch" "95,105" "rndwave" { "wave" "doors/CheckpointPlankRemove.wav" "wave" "doors/CheckpointPlankRemove2.wav" } } "Doors.LighthouseCheckpoint.Move1" { "channel" "CHAN_BODY" "volume" "0.9" "soundlevel" "SNDLVL_75dB" "pitch" "97,103" "wave" "doors/door_lighthouse_checkpoint_move1.wav" } "Event.MissionStart_RE3Short" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/stmusic/re3missionstart.wav" } GameData { "MusicTrack" "checkpoint" "MusicAutoQueue" "Event.MissionStart_BaseLoop_RE3Short" "MusicPriority" "MEDIUM" "MusicParameters" "AFTER_DEATH" "MusicMaster" "PLAY_TO_END" "MusicMasterTags" { "loopStart" "52.2" } } } "Event.MissionStart_BaseLoop_RE3Short" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/cpmusic/re3checkpoint.wav" } GameData { "MusicPriority" "MEDIUM" "MusicTrack" "checkpoint" "MusicTagTrack" "checkpoint" "MusicFadeOut" "5.0" } } "Event.CheckPointIntro_RE3Short" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/stmusic/YouHadBetterPray.wav" } GameData { "MusicTrack" "checkpoint" "MusicAutoQueue" "Event.CheckPointBaseLoop_RE3Short" "MusicPriority" "MEDIUM" "MusicParameters" "AFTER_DEATH" "MusicMaster" "PLAY_TO_END" "MusicMasterTags" { "loopStart" "1.95" } } } "Event.CheckPointBaseLoop_RE3Short" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/cpmusic/re3checkpoint.wav" } GameData { "MusicPriority" "MEDIUM" "MusicTrack" "checkpoint" "MusicTagTrack" "checkpoint" "MusicFadeOut" "5.0" } } "Event.LeavingSafety_RE3Short" { "channel" "CHAN_STATIC" "volume" "0.4, 0.4" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/GermS1a.wav" "wave" "@#music/mob/GermS1b.wav" } GameData { "MusicDelayTime" "2.0" "MusicPriority" "LOW" "MusicTrack" "overdub" } } "Event.StartAtmosphere_RE3Short" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/DT_Quarantine_01.wav" "wave" "@#music/contagion/DT_Quarantine_02.wav" "wave" "@#music/contagion/DT_Quarantine_03.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "safeAmbient" } } "Event.SafeAtmosphere_RE3Short" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/DT_Quarantine_01.wav" "wave" "@#music/contagion/DT_Quarantine_02.wav" "wave" "@#music/contagion/DT_Quarantine_03.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "safeAmbient" "MusicParameters" "INTENSITY_CELING" "MusicFadeOut" "1.0" } } "Event.DangerAtmosphere_RE3Short" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/DT_Rabies_01.wav" "wave" "@#music/contagion/DT_Rabies_02.wav" "wave" "@#music/contagion/DT_Rabies_03.wav" "wave" "@#music/contagion/DT_Rabies_04.wav" "wave" "@#music/contagion/DT_Rabies_05.wav" "wave" "@#music/contagion/DT_Rabies_06.wav" "wave" "@#music/contagion/DT_Rabies_07.wav" "wave" "@#music/contagion/DT_Rabies_08.wav" "wave" "@#music/contagion/DT_Rabies_09.wav" "wave" "@#music/contagion/DT_Rabies_10.wav" "wave" "@#music/contagion/L4D_Rabies_01.wav" "wave" "@#music/contagion/L4D_Rabies_02.wav" "wave" "@#music/contagion/L4D_Rabies_03.wav" "wave" "@#music/contagion/L4D_Rabies_04.wav" "wave" "@#music/contagion/L4D_Rabies_05.wav" "wave" "@#music/contagion/L4D_Rabies_06.wav" "wave" "@#music/contagion/L4D_Rabies_07.wav" "wave" "@#music/contagion/L4D_Rabies_08.wav" "wave" "@#music/contagion/L4D_Rabies_09.wav" "wave" "@#music/contagion/L4D_Rabies_10.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "ambient" "MusicFadeOut" "1.0" } } // -------------------------------------------------------------------- // TANKS // -------------------------------------------------------------------- "Event.Tank" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/nemesis/re3_nem_clock.wav" GameData { "MusicTrack" "tank" "MusicBlockTrackList" "zombat, zombat2, zombat3, zombatIntro, ambient" "MusicPriority" "CRITICAL" } } // -------------------------------------------------------------------- // DOORS // -------------------------------------------------------------------- "Close.Gate01b" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "re_doors/door_gate_close01b.wav" } "Open.Gate02" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "re_doors/door_gate_open02.wav" } "Close.Gate02" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "re_doors/door_gate_close02.wav" } "Open.Gate03" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "re_doors/door_gate_open03.wav" } "Open.Hospital01" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "re_doors/door_hospital_open01.wav" } "Close.Hospital01" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "re_doors/door_hospital_close01.wav" } "Open.Metal01" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "re_doors/door_metal_open01.wav" } "Close.Metal01" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "re_doors/door_metal_close01.wav" } "Open.Wood01" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "re_doors/door_wood_open01.wav" } "Close.Wood01" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "re_doors/door_wood_close01.wav" } "Open.Wood02" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "re_doors/door_wood_open02.wav" } "Close.Wood02" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "re_doors/door_wood_close02.wav" } "Open.Wood03" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "re_doors/door_wood_open03.wav" } "Close.Wood03b" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "re_doors/door_wood_close03b.wav" }