Population { //------------------------------------------------------------------------ // Areas are defined in the map or the nav file. Right now we're using // nav place names. If no place name is used, we look for 'default'. // Populations are lists of models, with percentages adding up to 100. // Model names should be specified without the .mdl extension, and // without the directory name (this assumes all infected models are in // models/infected). //------------------------------------------------------------------------ default { common_male01 30 common_female01 25 common_police_male01 15 common_military_male01 10 common_worker_male01 10 common_male_suit 10 } //------------------------------------------------------------------------ test_common_male_suit { common_male_suit 100 } //Urban Populations and sub-populations //------------------------------------------------------------------------ defaulturban { common_male01 30 common_female01 25 common_police_male01 10 common_military_male01 10 common_worker_male01 10 common_male_suit 15 } //------------------------------------------------------------------------ police { common_male01 20 common_female01 20 common_military_male01 10 common_police_male01 50 } //------------------------------------------------------------------------ maintenance { common_male01 25 common_female01 20 common_military_male01 20 common_worker_male01 35 } //------------------------------------------------------------------------ hospitalgrounds { common_male01 20 common_female01 20 common_police_male01 15 common_military_male01 15 common_worker_male01 15 common_male_suit 15 } //------------------------------------------------------------------------ hospital { common_male01 15 common_patient_male01 40 common_worker_male01 15 common_female_nurse01 15 common_surgeon_male01 10 } //------------------------------------------------------------------------ hospitalconstruction { common_patient_male01 20 common_worker_male01 30 common_female_nurse01 20 common_surgeon_male01 10 common_male01 20 } //------------------------------------------------------------------------ airport { common_female01 20 common_male_suit 20 common_worker_male01 15 common_male_baggagehandler_01 15 common_tsaagent_male01 15 common_male_pilot 15 } //------------------------------------------------------------------------ airportfinale { common_female01 10 common_male_suit 10 common_worker_male01 10 common_male_baggagehandler_01 30 common_tsaagent_male01 20 common_male_pilot 20 } //Rural Populations and sub-populations //------------------------------------------------------------------------ defaultrural { common_male_rural01 50 common_female_rural01 20 common_police_male01 10 common_military_male01 10 common_worker_male01 10 } //------------------------------------------------------------------------ // random zombie type spawned at the church after the mini-finale church { hunter 25 smoker 25 boomer 50 } zoo { common_female_rural01 5 common_female01 10 common_female_nurse01 5 common_male01 20 common_male_baggagehandler_01 5 common_male_pilot 5 common_male_rural01 10 common_male_suit 10 common_military_male01 5 common_patient_male01 5 common_police_male01 5 common_surgeon_male01 5 common_TSAAgent_male01 5 common_worker_male01 5 } //------------------------------------------------------------------------ prison { common_male01 60 common_male_rural01 30 common_police_male01 10 } //------------------------------------------------------------------------ prison_interior { common_male01 55 common_male_rural01 25 common_police_male01 30 } //------------------------------------------------------------------------ prison_exterior { common_male01 50 common_male_rural01 25 common_police_male01 20 common_military_male01 5 } }